This function generates skeletons of closed polygon objects.
Details
Polygon simplification/densification
If
keep = 1
, no transformation will occur. The function will use the original geometry to find the skeleton.If the
keep
parameter is below 1, then thegeos::geos_simplify()
function will be used. So the original input geometry would be simplified, and the resulting skeleton will be cleaner but maybe more edgy. The current realisation of simplification is similar (but not identical) tormapshaper::ms_simplify()
one with Douglas-Peuker algorithm. However, due togeos
superpower, it performs several times faster. If you find that the built-in simplification algorithm performs poorly, tryrmapshaper::ms_simplify()
first and then find the polygon skeleton withkeep = 1
, i.e.cnt_skeleton(rmapshaper::ms_simplify(polygon_sf), keep = 1)
If the
keep
is above 1, then the densification algorithm is applied using thegeos::geos_densify()
function. This may produce a very large object if keep is set more than 2. However, the resulting skeleton would potentially be more accurate.
Skeleton method
If
method = "voronoi"
(default), the skeleton will be generated using thegeos::geos_voronoi_edges()
function. This is application of the Voronoi diagram algorithm (Voronoi, 1908). A Voronoi diagram partitions space into regions based on the distance to the polygon's vertices. The edges of these cells form a network of lines (skeletons) that represent the structure of the polygon while preserving its overall shape.If
method = "straight"
, the skeleton will be generated using theraybevel::skeletonize()
function. See https://www.tylermw.com/posts/rayverse/raybevel-introduction.html
References
Voronoi, G. (1908). Nouvelles applications des paramètres continus à la théorie des formes quadratiques. Journal für die reine und angewandte Mathematik, 134, 198-287. doi:10.1515/crll.1908.134.198